What's Cheese Up To These Days?

Double Fine Community

Involvement: June 2012 - Present

URL: http://double.com/forums

After backing the Double Fine Adventure crowdfunding project on Kickstarter (which resulted in Broken Age and the accompanying documentary) and seeing Double Fine's interest in Linux support, I became motivated to become an active community participant.

In June 2012, I oranised a small backer meetup at the launch of ACMI's Game Masters exhibition which Double Fine founder Tim Schafer was attending, and expressed interest in looking after the Double Fine Game Club when it became awkward for Double Fine's Greg Rice to run it in his spare time.

During Double Fine's internal Amnesia Fortnight 2014 game jam, I coordinated a group of enthusiastic community members who were inspired by the failed Bad Golf pitches and attempted to create a game based on it.

To coincide with the 2013 and 2014 PAX Australia events, I organised Double Fine community gatherings in Melbourne, bringing together local fans to hang out and meet former Double Fine developer Ron Gilbert.

In 2014, I was invited to assist with assembling, coordinating and being a part of a team of volunteer community moderators for the Double Fine forums, which was put into effect in September, ahead of the bumpy road that accompanied the Spacebase DF-9 release.

Moving forward, I'm looking forward to coordinating more community activities and continuing to be an active member of the Double Fine community.

  • Coordinate community activities
  • Manage github repositories
  • Liaise with Double Fine employees for approval of community activities
  • Coordinate community moderators

The Double Fine Game Club

Involvement: July 2012 - Present

URL: http://double-fine-game-club.github.com

The Double Fine Game Club is a community run weekly event where members of the Double Fine community and other adventure game fans come together to play and talk about the game currently being played (think of it as a book club for games). It's entirely informal and everybody is welcome!

Logs and further discussion can be found in specific Game Club threads on the Double Fine forums. A list of Game Club threads can be found at the bottom left of the Double Fine Adventure Backer index.

From time to time we've also been joined by developers of a game we've been playing for a Q&A session.

  • Developed website
  • Manage site Git repository
  • Coordinate streamers
  • Make Game Club announcements/forum threads
  • Liaise with Double Fine employees
  • Contact game developers and organise dev chats
  • Conduct and transcribe live voice interviews

Gaming On Linux

Involvement: June 2012 - Present

URL: http://gamingonlinux.com

In June 2012, I was recruited as a guest writer for Gaming On Linux, focusing on covering Steam for Linux news, and my own writing (in some echo of narcissism).

PC Gaming Wiki

Involvement: January 2013 - Present

URL: http://pcgamingwiki.com

Following discussion of my study of Cross-platform Support In Humble Bundles, several enthusiastic Gaming On Linux and PC Gaming Wiki community members embarked on an initiative to record additional details of the status and features of Linux versions of Humble Bundle titles.

Tamar Bicycle Users Group/Launceston Bicycle Users Group

Involvement: September 2006 - August 2010

URL: http://tbug.org.au

My enthusiasm for cycling led me to become involved with the formation of the Launceston Bicycle Users Group, which later evolved into the Tamar Bicycle Users Group (T-Bug). After being involved for four years, and serving as Vice President, as well as representing the local cycling community on the Launceston City Council's Bike Committee, I retired from T-Bug. I still remain a supporter of cycling as a viable means of transport and healthy form of recreation.

Beginning in 2007, I created and maintained the T-Bug website including a custom content management system in PHP/MySQL based on TinyMCE and an administrative interface to help with general maintenance tasks.

I also designed the T-Bug logo (2007-current) and website design (2007-2010) based on a bright, simple aesthetic.

  • Held community representitive position on the Launceston City Council's Bike Committee
  • Held steering committee position
  • Held Vice Predident position following incorportation
  • Implemented custom mailman install to handle multiple recipient contact address, newsletter mailout and internal mailing lists
  • Implemented mailing list/forum bridge to provide a unified communication system
  • Desgined and developed content managed website with collaborative editing and event/route map features
  • Designed logo
  • Provided ongoing technical support

Valiant Systems

Involvement: June 2000 - Present

In 2000, I co-founded Valiant Systems, a small software development team with a primary focus on games. Between 2000 and 2004, we worked on Half-Life 1 total conversions Grenades Snarks & Teleporters, and Guards vs Thieves, with the former getting an initial release in 2002. In mid 2003, we entered discussions with ATMOS Software to develop an engine for their next title, which eventually entered a limbo state.

The majority of Valiant Systems people are on hiatus, pursuing other projects, but intend to return as activity increases. Currently I am working on a prototype of an unannounced project codenamed "Fotham".

  • Game design
  • Graphic design
  • Mapping
  • Modeling
  • Animating
  • Composing
  • Software development
  • Team management
  • Client liaison

@Cheeseness