2018 Fragments of Silicon Interview
URL: https://www.youtube.com/watch?v=EoS7WzrkW3Y
In 2018, I was invited to appear on Fragments of Silicon to discuss my work on The Away Team: Lost Exodus.
URL: https://www.youtube.com/watch?v=EoS7WzrkW3Y
In 2018, I was invited to appear on Fragments of Silicon to discuss my work on The Away Team: Lost Exodus.
URL: https://www.youtube.com/watch?v=mtORzFXPE-k
In 2018, HexDSL invited me onto .XPenguin to waffle about The Away Team: Lost Exodus, games, game development, and Linux.
URL: https://www.youtube.com/watch?v=Er7AsHmPl7Y
In 2018, I was invited to help judge the annual Linux Game Jam. For more information, see this article.
URL: http://gamechat.132productions.com/2018/02/27/the-fall/
In 2018, I was invited along with John Warner from Over The Moon Games to join the Game Chat crew and discuss ups, downs, ins and outs of The Fall part 1.
URL: https://www.youtube.com/watch?v=ELBUjbVrfc8
In 2017, I sat down to chat, laugh and mime with Christopher Mayer and Barry O'Brien from The GameStormers about In the Snowy Winter's Wake and soem of my other work.
URL: https://www.youtube.com/watch?v=4aV3vsYGFRw
While at PAX Australia in 2017, Tiger stopped by to interview me about In the Snowy Winter's Wake.
The Action Points Podcast crew dropped by my booth at PAX Australia in 2017 to ask me some questions about In the Snowy Winter's Wake.
URL: https://www.pcgamer.com/how-first-person-text-adventure-winters-wake-drew-crowds-at-pax/
While at PAX Australia in 2017, I was interviewed for PC Gamer by Jody Macgregor about In the Snowy Winter's Wake and its inspirations.
URL: https://www.youtube.com/watch?v=8JQMJNtTEHY
In 2017, I was invited to appear on the Council of Linux Gamers with HexDSL and Liam Dawe.
URL: https://www.youtube.com/watch?v=zrGTbLSANag
In 2017, HexDSL invited me to chat with him briefly about The Away Team and my work on it.
URL: https://www.youtube.com/watch?v=UvERLii0rvs
In 2017, I sat down with HexDSL for a semi-deep dive into The Way, its inspirations, themes, gameplay and impact.
In 2017, Liam Dawe of GamingOnLinux.com (a site I sometimes also write for) invited me to participate in a group interview about why Linux games can be delayed or released after other platforms.
URL: https://www.youtube.com/watch?v=vlWE45pXl_I
URL: https://www.youtube.com/watch?v=5-KU8BJXDMs
HexDSL and Sudoshred invited me onto .XPenguin to waffle about games, game development, VR and Linux.
URL: https://www.youtube.com/watch?v=FqlfW75tWhw/
After the completion of The Linux Game Jam 2017, Gardiner (also known as The Linux Gamer) invited me to do an interview with him covering my entry The Spicy Meatball Saves The Day, game development and other Linux related topics.
URL: https://www.youtube.com/playlist?list=PLon-_pxM8Tyo2efDgJRYDc4dNboF_Zx4s/
In 2016, I made a surprise appearance during one of Wertle's (Lisa Brown) development streams on learning the Godot engine. I show up about 4:22 into the third part and hang around for some brainstorming as Wertle decides on what to make as her first Godot game.
At 12:52 in part three, I offer some thoughts on the way we talk and feel about new tech while still learning. "I know that whenever I'm learning a new tool, I moan and rant and get grumpy and that doesn't necessarily reflect how I feel about the experience as a whole, you know. It's a coping mechanism. So, even though you kind of go, 'Augh, the docs are useless,' You know, like there's still good stuff in there and it's still definitely more than northing." "You've worked in a studio before like, I assume you used custom tools and you know just how rough they get. So, this is already leaps and bounds beyond anything that you would find, generally, inside a game dev studio."
URL: http://boilingsteam.com/our-fourth-podcast-with-cheese-porter-on-dott-remastered/
Following the release of Day of the Tentacle Remastered for Linux, I was invited to be a guest on BoilingSteam's podcast to talk about my work on the Linux port. In addition to porting, we also discuss my history with Linux and game development.
URL: https://www.youtube.com/playlist?list=PLon-_pxM8Tyr3wpqyfsKKPIakRBRDc8R8/
In 2015, I was invited by Wertle (Lisa Brown) to be a special guest on one of her development streams for Imaginal. Based on a Construct2 habit Wertle has, I painted this image during the stream depicting her "manager" object catching fireflies.
URL: http://www.reclaimyourgame.com/content.php/222-RYG-Interviews-Cheese
In 2012, I was interviewed by Martin Pham of Reclaim Your Game about my work with Humble Bundle statistics. This was easily the longest interview I've ever done, clocking in at over three hours (it was conducted as a live interview and transcribed for publishing). (Un?)Thankfully, the published interview is well truncated.
URL: http://www.itwire.com/opinion-and-analysis/open-sauce/22491
In the leadup to the linux.conf.au 2009, I was interviewed by Sam Varghese for iTWire's Open Sauce column. It was probably the most unconventional interview I've ever done, with a combination of limited availability and a lack of information (I didn't have a site like this one around at the time to help give an idea of the sorts of things I've worked on) resulting in a large amount of stuff that I was expecting to be supporting/contextual statements ending up as quotes. That said, it's still an interesting read, if a little fatuitous ^_^